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NeoVisus Gaze Interaction Posted by: martintall
Video duration: 272 seconds Using an eye tracker it is possible to control a computer simply by looking at the screen. A higher resolution of the video and more information can be found at: http://www.martin tall.com/neovisus/ Related: eye, gaze, hci, interaction, interface, tracking Display Video Comments | Hide Video Comments | Add Comment |

Latest comments made on this video:
By: andresk1. on 26 Jul 08, 05:07:35
WOoooww :D:D
By: oVISIONo. on 30 Jun 08, 18:11:03
very good work!, I'm trying to do something like that, but I'm not getting very good result... any suggestion will be really appreciated! regards.
By: martintall. on 17 Jun 08, 12:20:22
* Operating distance subject - camera 50 - 70 cm * Head tracking range 40 x 40 cm at 70 cm distance
By: AWriterWandering. on 17 Jun 08, 09:14:21
I'm curious to know how far away a user can sit while using this system?
By: cnichols785. on 14 Jun 08, 03:46:09
Spread the word! Search Digg for "New eye movement computer control"
By: cnichols785. on 14 Jun 08, 03:30:21
Really well done. Can't wait for a public beta/hardware specs.
By: martintall. on 13 Jun 08, 16:03:02
thanks adam, i'm getting some really good feeback on this, keep an eye open for future demos!
By: skinneradam. on 13 Jun 08, 03:20:29
this is awesome.... seriously, keep up the great work!
By: martintall. on 12 Jun 08, 17:12:33
Sounds cool Mr DesertR4ge. Do you have any form of demonstration/paper? Would like to discuss your ideas but your not giving me too much to go on here ;)
By: DesertR4ge. on 12 Jun 08, 17:04:07
Yes nice but many people have already thought of this including myself (thought of this back in 2005) as for the selection on the screen think about how you going to do thati have another way far better than what you have now :P
By: martintall. on 12 Jun 08, 00:57:39
This has been one of my major concerns for this work. Gaze is "always on" and blinking is not the solution. My interface relies in most cases on a second eye movement to make the selection. First, look at the button and the menu will appear then look at the icon to activate. It becomes really fast when one gets used to it. The activation speed can be configured to suit individual needs.
By: lukassu. on 12 Jun 08, 00:45:14
One question, what about clicking? I have no sound now.. =\
By: lukassu. on 12 Jun 08, 00:42:26
Nice work, that would be useful and funny too, why not? Keep on the good work...
By: Nihilityb. on 11 Jun 08, 19:14:56
is it possible to control a mouse cursor in the same way? So that it could be applied to current UIs?
By: 60Locster. on 11 Jun 08, 14:52:02
wow i would love to use this. I hate using a mouse. On some of my pcs I use a hand held Trackball with a trigger. Its meant for a laptop but I use it on some of my pcs. So I can keep my hand on my lap. Nice work by the way.
By: martintall. on 10 Jun 08, 19:45:00
Thanks! The UI components I've built can be reused which enables swift drag-and-drop gaze app development. Considering a public release and a set of videos that demonstrate how to use them.
By: dazzleisace. on 10 Jun 08, 18:51:12
Nice work Martin... I have downloaded your thesis for a read as well :)